Below is information on In Harmony and multiple NIMEs I've worked on.
In Harmony was an interactive sound installation housed inside a geodesic dome. Sitting in the middle of the dome was a table with a clear surface and a webcam at its base. Museum visitors moved "game pieces" across the table to activate sound for 10 speakers and lighting behavior for LED lights. They could control the sound's spatialization, filters, volume faders, and trigger hidden sounds.
For this installation, I was project lead, composer, sound designer, and installation co-designer. I was also one of three people on the computer programming team. Being project lead meant that I was responsible for making sure the project was on-time and within the budget constraints. Additionally, it was my job to coordinate the programming, creative, and fabrication teams; I had to ensure they were all on the same page.
This piece was commissioned by the IDEA Museum. It was open to the public from June 2018 until November 2019.
Two paintings of subway maps were made with conductive ink for See.Move.Hear. The conductive ink was connected to an Arduino, making the paintings large capacitive sensors. I would classify these paintings more as interactive sound objects than NIMEs. My role for this project was sound designer via Max/MSP programming. I did not write the code for the Arduino, design the NIME, or work with the hardware.
These interactive paintings were shown at the Phoenix Art Museum in May 2017 as part of their Free Family Weekend event. Click here to see photos. Credits for this work can be seen at the end of the video above.
Alongside Gino Ceresia, I designed a wearable electronic. The wearable is a black cardigan sweater that sends serial data over a private wireless network.
There are accelerometers built into the sleeves. The sweater also has conductive fabric sewn into the left wrist and right elbow. This makes it possible to trigger events by touching the wrist to the elbow.
Among other integrated hardware, the sweater used an XBee board,
Teensy microcontrollers, and LilyPad accelerometers. It was funded by a GPSA JumpStart Grant.
I collaborated with painter Amelia Boon to create large-sized puzzle pieces. I put accelerometers in them so that they'd create sound upon being moved. I also handled the Max programming.
When the boxes are stacked properly, they form the neurodiversity symbol on one side and Tetris-looking pieces on the other. This suggests looking at intellectual or developmental disabilities (IDD) as a form of diversity, rather than as a puzzle to be solved.